Settings Guide (Phantom Liberty DLC)
Using the proper settings in Cyberpunk 2077 can help to improve the performance and enjoyment of the game. This is important to enjoy Phantom Liberty.
Players returning to Cyberpunk 2077, or those heading to Night City for the first time, will want to optimize their in-game settings. The first DLC, Phantom Liberty, has recently been released, alongside the free 2.0 update. This has brought a revamp to the Attribute and the Character Perk Skill Trees. Additionally, players can enjoy improved enemy A.I. in combat. Cyberpunk 2077 had a rough launch, but the game has continued to receive substantial updates. There are a plethora of helpful settings that can be adjusted to enjoy everything Night City has to offer.
The graphics in Cyberpunk 2077 are noticeably better than when the game first launched. Along with the improved A.I. and enemy density, this can be difficult to run on some outdated computers. Luckily, you do not need high-end hardware to play the game. The minimum requirements for Cyberpunk 2077 are as follows: an Intel Core 15-3570K or AMD FX-8310 CPU, 8 GB of RAM, and an NVIDIA GeForce GTX 780 or AMD Radeon RX 470 Video Card. Performance can be further improved by understanding and adjusting each setting that is offered.
Cyberpunk 2077: Phantom Liberty Settings
If you are simply looking for the best settings to have in Cyberpunk 2077: Phantom Liberty, look below:
Volumetric Cloud Quality |
Medium |
Max Dynamic Decals |
High |
Screen Space Reflections Quality |
Medium |
Subsurface Scattering Quality |
High |
Ambient Occlusion |
Low |
Color Precision |
Medium |
Mirror Quality |
Medium |
Level of Detail (LDD) |
High |
Ray Tracing |
Medium |
DLSS |
Quality |
Detailed Break-Down Of Cyberpunk 2077 Settings
Setting |
Reasoning |
|
---|---|---|
Texture Quality |
High |
Most players will want to keep this on High as there is a fairly noticeable difference when dropped to medium. |
Motion Blur |
High |
High and Low both change the intensity of Motion Blur on the camera and objects. This does not affect the Frame Rate much and is safe to leave on High. |
Contact Shadows |
On |
Contact Shadows allows objects to cast shadows on themselves or nearby objects. Turning this off may improve performance. |
Improved Facial Lighting Geometry |
On |
Improves light on characters’ faces. However, hardly noticeable in most scenarios. |
Anisotropy |
16 |
Affects the clarity of textures when viewed at off angles. There is a notable difference when dropping to 4, but 16 and 8 are relatively the same. |
Local Shadow Mesh Quality |
Medium |
Affects the quality of geometric details in shadows. However, this is hardly noticeable. |
Local Shadow Quality |
High |
Affects the quality of shadows cast by artificial light sources indoors. |
Cascaded Shadows Range |
High |
Affects how far into the distance you will see dynamic shadows cast from the sun. |
Cascaded Shadows Resolution |
High |
Affects the clarity of shadows cast by the sun. |
Distant Shadows Resolution |
High |
Same as the previous setting, but affects shadows farther away from the camera. |
Volumetric Fog Resolution |
Medium |
This affects fog quality but has more of an impact on performance than some other settings. Keep this at medium. |
Volumetric Cloud Quality |
Medium |
Affects the quality of clouds when looking at the sky. This is negligible to performance, but anything higher than medium is not necessary. |
Screen Space Reflections |
Medium |
This affects the clarity of reflections. Medium offers a better performance than High, but most players will probably not notice a difference. |
Subsurface Scattering Quality |
High |
This affects skin quality, but the differences in the settings are negligible. |
Ambient Occlusion Quality |
High |
Provides self-shadowing for objects that are close together. A lower setting makes Night City look flatter due to fewer shadows. |
Color Precision |
Medium |
Supposed to reduce banding when set to High, but not noticeable. |
Mirror Quality |
Medium |
Affects mirror resolution. |
Level of Detail |
High |
Affects the level of detail in the game. Not noticeable at all. |
Crowd Density |
High |
Affects the number of NPCs in busy areas. Lower this for a decrease in the usage of GPU. |
Ray Traced Reflections |
On |
Replace screen space reflections when the object in a reflection is not on-screen. Turning this off will improve performance. |
Ray Traced Sun Shadows |
Off |
Supposed to improve the quality of shadows cast by the sun, but is not noticeable. |
Ray Traced Local Shadows |
On |
Improves shadows cast by artificial light sources. Turning this off will improve performance. |
Ray Traced Lighting |
Off |
Affects global illumination and ambient occlusion. Dramatically affects performance. |
Path Tracing |
Off |
Improves the quality of the game, but at a steep cost to performance for anything but a high-end computer. |
Hardware Unboxed on YouTube provides a visual guide on the difference between each setting in Cyberpunk 2077.
Source: Hardware Unboxed/YouTube